Yuji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii) (born January 6, 1954 in Awaji Island, Japan) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case.
Horii graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988. He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer. Horii then created Portopia Serial Murder Case, a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry. It is the first part of the Yuuji Horii Mysteries trilogy, along with its successors Okhotsk ni Kiyu: Hokkaido Rensa Satsujin (1984) and Karuizawa Yūkai Annai (1985).
After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia, as well as Wizardry and Ultima. He was a fan of Apple PC RPG games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system, influenced by his work on Portopia.
His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.
Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square. He is currently working on Dragon Quest XI. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
|Title||Year of release||Primary platform||Scenario writer||Video game design||Producer||Other|
|Love Match Tennis||1983||NEC PC-6001||-||-||-||Developer|
|Portopia Serial Murder Case||1983||NEC PC-6001||Y||-||-||Developer|
|Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken||1984||NEC PC-8801||Y||-||-||-|
|Karuizawa Yūkai Annai||1985||NEC PC-8801||Y||-||-||-|
|Dragon Quest II||1987||NES||Y||-||-||-|
|Dragon Quest III||1988||NES||Y||-||-||-|
|Dragon Quest IV||1990||NES||Y||-||-||-|
|Dragon Quest V||1992||Super NES||Y||Y||-||-|
|Itadaki Street 2||1994||Super NES||-||Y||-||-|
|Dragon Quest VI||1995||Super NES||Y||Y||-||-|
|Chrono Trigger||1995||Super NES||Y||-||-||Supervisor|
|Dragon Quest Monsters||1998||Game Boy Color||Y||Y||-||Executive director|
|Itadaki Street: Gorgeous King||1998||PlayStation||-||Y||-||-|
|Torneko: The Last Hope||1999||PlayStation||Y||-||-||-|
|Dragon Quest VII||2000||PlayStation||Y||-||-||Scenario director|
|Dragon Quest Monsters 2||2001||Game Boy Color||Y||Y||-||Executive director|
|Itadaki Street 3||2002||PlayStation 2||-||Y||-||-|
|Dragon Quest Monsters: Caravan Heart||2003||Game Boy Advance||Y||Y||-||Executive director|
|Dragon Quest VIII||2004||PlayStation 2||Y||Y||-||-|
|Itadaki Street Special||2004||PlayStation 2||-||Y||-||-|
|Dragon Quest Heroes: Rocket Slime||2005||Nintendo DS||-||-||-||Executive producer|
|Itadaki Street Portable||2006||PlayStation Portable||-||Y||-||-|
|Dragon Quest Monsters: Joker||2006||Nintendo DS||-||Y||Y||-|
|Itadaki Street DS||2006||Nintendo DS||-||Y||-||-|
|Dragon Quest Swords||2007||Wii||-||Y||-||-|
|Dragon Quest IX: Sentinels of the Starry Skies||2009||Nintendo DS||Y||Y||-||-|
|Itadaki Street Mobile||2010||Mobile phone||-||Y||-||-|
|Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan||2011||Nintendo 3DS||-||-||-||Executive producer|
|Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online||2012||Wii, Wii U||Y||Y||-||General director|
|Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online||2013||Wii, Wii U||Y||Y||-||General director|
|Dragon Quest Heroes: The World Tree's Woe and the Blight Below||2015||PlayStation 3, PlayStation 4, Microsoft Windows||-||-||-||General director|
|Dragon Quest XI||2017||Nintendo 3DS, Nintendo Switch, PlayStation 4||Y||Y||-||-|
In 2009, Horii received a special award at Computer Entertainment Supplier's Association Developers Conference for his work on the Dragon Quest franchise.