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Bruce Straley: American video game designer (born: 1978) | Biography, Filmography, Facts, Information, Career, Wiki, Life
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Bruce Straley
American video game designer

Bruce Straley

Bruce Straley
The basics

Quick Facts

Intro American video game designer
Is Video game producer Artist Designer Engineer
From United States of America
Field Arts Creativity Engineering Gaming
Gender male
Birth 30 October 1978
Age 44 years
Star sign Scorpio
Residence Los Angeles County, California, USA
Bruce Straley
The details (from wikipedia)

Biography

Bruce Straley is an American game director, artist, and designer. He previously worked for the video game developer Naughty Dog, known for his work in the video games The Last of Us and Uncharted 4: A Thief's End. Straley's first video game work was as an artist at Western Technologies Inc, where he worked on two titles. Following this, he worked as a designer on titles for different companies, prior to his employment at Crystal Dynamics, where he worked as a designer on Gex: Enter the Gecko and Gex 3: Deep Cover Gecko.

Straley was employed at Naughty Dog in 1999. He worked as an artist on Crash Team Racing and the Jak and Daxter series. Following this, he became co-art director on Uncharted: Drake's Fortune, and was appointed to game director of Uncharted 2: Among Thieves. He was later chosen to lead development on The Last of Us as game director, a role he continued during the development of Uncharted 4: A Thief's End. Straley has received praise for his work. In particular, his work on The Last of Us was highly praised, and the game received several awards and nominations. He departed Naughty Dog in September 2017.

Career

Straley worked in the art and design department on two games at Western Technologies Inc: the Menacer 6-game cartridge in 1992, and X-Men in 1993. Following this, he worked as designer on Pacific Softscape's Generations Lost in 1994, and on Zono's Mr. Bones in 1996. He was later employed at Crystal Dynamics, where he worked alongside Amy Hennig, who later became creative director of the Uncharted series, and Evan Wells, who later became co-president of Naughty Dog, as well as other future Naughty Dog employees. At Crystal Dynamics, Straley worked as designer on Gex: Enter the Gecko (1998), and provided additional art for Gex 3: Deep Cover Gecko (1999). Following the release of Gex 3 in March 1999, Straley was employed at Naughty Dog.

At Naughty Dog, Straley worked as an artist on Crash Team Racing in 1999. Although he was employed as a texture artist, the small size of the team resulted in Straley performing various jobs, including design, background modeling and foreground animating, among others. As the size of the studio grew, the tasks became more specific. Straley acted as artist on Jak and Daxter: The Precursor Legacy (2001), Jak II (2003) and Jak 3 (2004). Straley is credited with creating the technology that managed the appearance of the Jak and Daxter series, and having the knowledge to understand the technical and artistic features, bridging the communication gap between the two departments. For Uncharted: Drake's Fortune (2007), Straley was appointed the role of co-art director, alongside Bob Rafei, which involved advancing the team's technology from the PlayStation 2 to the PlayStation 3. He was then given the role of game director for Uncharted 2: Among Thieves, which was released in 2009.

Straley (left) with creative director Neil Druckmann (right) at PAX Prime 2014. The two worked closely throughout the development of The Last of Us and Uncharted 4: A Thief's End, forming a friendship that they jokingly describe as a "marriage".

Following the development of Uncharted 2, Naughty Dog split into two teams to work on projects concurrently. With one team working on Uncharted 3: Drake's Deception (2011), co-presidents Evan Wells and Christophe Balestra chose Straley and Neil Druckmann to lead development on a new game; Straley was selected to lead the project, as game director, based on his experience and his work on previous projects. Though they were originally set to develop a new game in the Jak and Daxter series, the team felt that they "weren't doing service to the fans of [the] franchise", and decided to create a new game, titled The Last of Us.

Straley and Druckmann had previously worked together on Uncharted 2, and found that they shared similar interests. During the development of The Last of Us, Straley and Druckmann often joked that their relationship was "like a marriage", in which they have many differing ideas, but ultimately wish to achieve the same goal. Straley's role in developing The Last of Us was to handle gameplay. However, in the final weeks of development, Straley undertook roles from different departments that were busy with other tasks; for example, he was seen hand-arranging the texts on the game's training screens, a task that lead artist Nate Wells found unusual. "I have never even heard of a game director doing that! That's like... an intern task," Wells said. At the Electronic Entertainment Expo 2012, Straley showcased a gameplay demonstration of The Last of Us at Sony's press conference; his stance on the stage became an Internet meme, and was referred to as "The Bruce". The game was released on June 14, 2013 to critical acclaim. For his work on the game, Straley and Druckmann were nominated for Best Director from The Daily Telegraph; it was ultimately awarded to Davey Wreden for his work on The Stanley Parable (2013). Straley later continued his role as game director for the downloadable expansion pack The Last of Us: Left Behind (2014).

Following Hennig's departure from Naughty Dog in March 2014, it was announced that Straley and Druckmann were working on Uncharted 4: A Thief's End (2016) as game director and creative director, respectively. Initial reports claimed that Hennig was "forced out" of Naughty Dog by Straley and Druckmann, though co-presidents Evan Wells and Christophe Balestra later denied this. Straley presented gameplay demonstrations of Uncharted 4 at the PlayStation Experience in December 2014, and at the Electronic Entertainment Expo in June 2015. The game was released on May 10, 2016 to critical acclaim. For his work on the game, Straley won Outstanding Visual Effects in a Real-Time Project at the 15th Visual Effects Society Awards, alongside visual effects artists Eben Cook and Iki Ikram. After the release of Uncharted 4, Straley took a break from development; he did not return to direct The Last of Us Part II. On September 13, 2017, Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following his break.

Straley worked as a story consultant on Chained: A Victorian Nightmare (2018), a virtual reality theater experience. He was awarded the Vanguard Award at the Fun & Serious Game Festival in December 2019.

Works

Video games

Year Game title Role
1992 Menacer 6-game cartridge Artist
1993 X-Men Art, design
1994 Generations Lost Designer
1996 Mr. Bones Additional animation
1998 Gex: Enter the Gecko Designer
1999 Gex 3: Deep Cover Gecko Additional art
1999 Crash Team Racing Artist
2001 Jak and Daxter: The Precursor Legacy Artist
2003 Jak II Artist
2004 Jak 3 Artist
2007 Uncharted: Drake's Fortune Co-art director
2009 Uncharted 2: Among Thieves Game director
2013 The Last of Us Game director
2014 The Last of Us: Left Behind Game director
2016 Uncharted 4: A Thief's End Game director
2017 Gorogoa Special thanks
2018 Chained: A Victorian Nightmare Story consultant

Literature

Year Title Role Notes
2013 The Art of The Last of Us Writer (introduction) with Neil Druckmann
2014 The Art of Naughty Dog Writer (sections) with Neil Druckmann, Evan Wells, and Christophe Balestra

Film and television

Year Title Notes
2013 Grounded: Making The Last of Us Documentary
2015 Conversations with Creators Web series; Episode 2

Awards and nominations

Date Award Category Recipient(s) and Nominee(s) Result Ref.
December 31, 2013 The Daily Telegraph Video Game Awards 2013 Best Director Bruce Straley and Neil Druckmann Nominated
February 7, 2017 15th Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project Bruce Straley, Eben Cook, and Iki Ikram Won
December 11, 2019 Fun & Serious Game Festival Vanguard Award Bruce Straley Won
The contents of this page are sourced from Wikipedia article on 24 Jul 2020. The contents are available under the CC BY-SA 4.0 license.
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