Kevin Cloud
Quick Facts
Biography
Kevin Cloud is a video game artist born in Shreveport, Louisiana in 1965 to a teacher and electrician. He graduated from LSU-Shreveport in 1987 with a degree in Political Science and intended to pursue law school, but married shortly after. He acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10, 1992to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D, Doom, and Quake, climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar. Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as executive producer on the current Doom games.
Works
Year | Title | Credited for | Original system(s) | Notes |
---|---|---|---|---|
1992 | Wolfenstein 3D | Documentation | MS-DOS | Developed by id Software |
1993 | Doom | Graphics and artwork | MS-DOS | Developed by id Software |
1994 | Doom II | Graphics and artwork | MS-DOS | Developed by id Software |
1996 | Quake | Graphics | MS-DOS | Developed by id Software |
1997 | Quake II | Art and project director | Windows | Developed by id Software |
1999 | Quake III Arena | Graphics and 3D programmer | Windows | Developed by id Software |
2003 | Wolfenstein: Enemy Territory | Executive producer | Windows Macintosh Linux | Developed by Splash Damage |
2004 | Doom 3 | Artist | Windows | Developed by id Software |
2007 | Enemy Territory: Quake Wars | Executive producer | Windows Linux Mac OS X PlayStation 3 Xbox 360 | Developed by Splash Damage |
2009 | Wolfenstein | Executive producer | Windows PlayStation 3 Xbox 360 | Developed by Raven Software |
2016 | Doom | SnapMap Lead Producer | Windows, PlayStation 4, Xbox One | Developed by id Software |