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Eiji Aonuma
Japanese video game designer

Eiji Aonuma

The basics

Quick Facts

Intro
Japanese video game designer
Places
Gender
Male
Place of birth
Japan
Age
61 years
The details (from wikipedia)

Biography

Eiji Aonuma (Japanese: 青沼 英二, Hepburn: Aonuma Eiji, born March 16, 1963) is a Japanese video game designer, director and producer, who works for Nintendo as the series producer and manager of The Legend of Zelda.

Biography

Aonuma attended the Tokyo National University of Fine Arts and Music where he majored in design, working on moving mechanical figures. He graduated in 1988.

Nintendo

After graduating, he interviewed at Nintendo. Aonuma met Shigeru Miyamoto during the interview, and showed Miyamoto samples of his college work. When he landed a job at Nintendo, however, he had never played a video game before, as he never grew up playing video games as a child. He asked his girlfriend about video games, and she introduced him to two Yuji Horii games, Dragon Quest (1986) on the Famicom and The Portopia Serial Murder Case (1983) on the PC-8801, which were the first video games he ever played. His first projects involved graphic design, creating sprites for Nintendo Entertainment System games such as 1991's NES Open Tournament Golf. Aonuma was director of development on 1996's Marvelous: Mouhitotsu no Takarajim for the Super Nintendo Entertainment System. In a move which Aonuma attributes to his position on the Marvelous team, Miyamoto recruited Aonuma to join the development team for the Zelda series. He spent several years as a lead designer of The Legend of Zelda series: The Legend of Zelda: Ocarina of Time and its sequel Majora's Mask, both for the Nintendo 64; and The Wind Waker, the first Zelda game for the GameCube. After The Wind Waker, Aonuma considered moving onto other projects, but was convinced by Shigeru Miyamoto to continue with the Zelda series.

He then lead the production of The Legend of Zelda: Twilight Princess, the second major Zelda game to be released for the GameCube and a launch game for the Wii.He then produced a sequel to The Wind Waker for the Nintendo DS, The Legend of Zelda: Phantom Hourglass, followed by another Nintendo DS title, The Legend of Zelda: Spirit Tracks. He also produced Link's Crossbow Training and The Legend of Zelda: Skyward Sword for the Wii, The Legend of Zelda: A Link Between Worlds for the Nintendo 3DS, and The Legend of Zelda: Breath of the Wild for the Nintendo Switch and Wii U. In November 2016, Aonuma received the Lifetime Achievement Award at the Golden Joystick Awards. In addition to producing Zelda games, Aonuma plays percussion as a member of a brass band he founded with five others in 1995, known as The Wind Wakers, named after the game of the same name. The band comprises over 70 Nintendo employees who perform four concerts a year.

Works

YearGame titleRole
1991NES Open Tournament GolfSprite designer
1996BS Super Mario USA Power ChallengeGraphic designer
Marvelous: Mōhitotsu no TakarajimaDirector
1998The Legend of Zelda: Ocarina of Time
2000The Legend of Zelda: Majora's Mask
2002The Legend of Zelda: The Wind Waker
2003The Legend of Zelda: Collector's EditionProducer
2004The Legend of Zelda: The Minish CapSupervisor
The Legend of Zelda: Four Swords AdventuresProducer
2006The Legend of Zelda: Twilight PrincessDirector
2007Link's Crossbow TrainingProducer
The Legend of Zelda: Phantom Hourglass
2009The Legend of Zelda: Spirit Tracks
2011The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Skyward Sword
2013The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: A Link Between Worlds
2014Hyrule WarriorsSupervisor
2015The Legend of Zelda: Majora's Mask 3DProducer
The Legend of Zelda: Tri Force Heroes
2016Hyrule Warriors LegendsSupervisor
The Legend of Zelda: Twilight Princess HDProducer
2017The Legend of Zelda: Breath of the Wild
2018Hyrule Warriors: Definitive EditionSupervisor
The contents of this page are sourced from Wikipedia article. The contents are available under the CC BY-SA 4.0 license.
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